Open beta — Android and iOS. The Tiberian Dawn campaign plays end to end. Grab it below, and tell us what breaks.

A Family Passion Project — Built for Touch

Command & Conquer: Tiberian Dawn (1995) and Red Alert (1996), rebuilt from the ground up for modern tablets. Both games share one engine here, so you can mix them however you like.

These were built for a mouse and a desktop PC. We’ve rebuilt the controls around a screen you hold: two-tap building placement, drag-scrolling sidebar strips, buttons sized for thumbs. But we didn’t touch the rules. When we weren’t sure how something should work, we read EA’s released source code for both games. A Mammoth Tank still fights like a Mammoth Tank.

It’s built on the same engine work as UM Classic, our Ultima Online tribute, and it works the same way: you bring your own game files.

true to the originals

We’re not remaking these games or reimagining them. We want the game you remember, on the tablet you carry around. Any time we hit a question about how something should behave, we went and read EA’s released source code instead of guessing.

The Real Tech Tree Prerequisites, build order, and power gating come straight from the original rules. Brown out your base and your powered defenses go dark, exactly like they should.
Original Art & Audio The sidebar, cursors, cameos, unit sprites, EVA speech, and briefing movies all come from the real game files on your own machine. We haven’t redrawn anything.
Authentic Behaviour Harvester docking, engineer capture, crew bailouts, beach landings, guard doctrine, per-bullet impacts. We traced each one back to how the original actually did it.
Built for Touch Two-tap placement with a deploy cursor, tap-stack build queues with hold-to-cancel, drag-scrolling sidebar strips, and edge scrolling. All of it designed for fingers.

two eras, one game

Back in 1995 and 1996 these were two separate games with their own rules and their own files. Here they’re one game with different skins and maps. Every unit, building, and ship from both eras sits in the same catalog.

Tiberian Dawn 1995 — GDI vs. Nod The full original campaign, tech tree, and roster, plus the Covert Ops missions. This is what we built the engine against first.
Red Alert 1996 — Allies vs. Soviets The second era, brought into the same catalog: its vehicles, its naval roster, and its own campaign structure.

That’s what makes the fun part possible. Since both games share one catalog, the editor can show you Tiberian Dawn only, Red Alert only, or everything at once, and you can build a match out of whichever half you want.

the cheat lab

If you played C&C in the nineties you probably remember TibEd — the tool you used to give a Rifle Infantry the health of a Mammoth Tank just to see what would happen. We built that right into the game, on the device. No separate program, no editing files by hand.

Edit Anything Unit stats, weapon damage, armour, speed, cost, build prerequisites. Change a value and it applies live. No restart needed.
Mix the Eras One list with a Tiberian Dawn / Red Alert / All filter. Put a Soviet heavy tank on a Nod battlefield, field both navies at once, and see what happens.
Ownership Is Editable Which side can build what isn’t fixed. Assign a unit to whichever house you want and the build roster follows.
Saved as Edit Sets Your changes live in named sets you can switch between, so an experiment never clobbers the real rules.

playing together

We’re building multiplayer two ways, and we want both. Either way it’s one player per device — no hot-seat, no crowding around one screen.

📱
LAN On the same Wi‑Fi, devices find each other on their own. One hosts, the rest join. No account, no internet, no server in the middle. Works on a couch, a kitchen table, or a plane.
🌐
Online The same match over the same relay server that already runs UM Classic online play, so both projects share one bit of infrastructure.
⚙️
Your Rules Travel The editor and the match system talk to each other, so you can play a game under a shared set of edited rules instead of the stock ones.

bring your own game files

Same deal as UM Classic, and it’s the whole reason this project can exist.

C&C Mobile doesn’t ship any game content. No art, no audio, no movies, no maps. It’s an engine that reads the files you already own, from your own copy of the games — the Remastered Collection, or your original discs. On first run you point it at your files and it takes care of the rest.

If you don’t own a copy of the games, there’s nothing here for you yet. We’ll ask you to confirm you own one before anything downloads, same as UM Classic.

where it stands

It’s a beta rather than a finished game, but it is playable today on Android and iOS. We play it on real tablets most days.

What works right now: the Tiberian Dawn campaign plays through with the real tech tree, economy, combat, and briefing movies. The sidebar and HUD are built from genuine game art. The editor runs on-device with both eras merged. LAN play connects devices with no server at all.

Still on the list: video performance on a couple of Android tablets, the rest of the campaign content, and hardening the network layer.

Want to know when there’s something to play? Or have opinions about how it should work? We’d love to hear them.

Get In Touch About C&C Mobile Support This Project
1Pick your device below — it is free, and there is no account to create.
2Install it. Each option opens short, step‑by‑step instructions.
3Confirm you own the original games on first launch. A one‑time data pack (about 2 GB) downloads — after that you can play offline.
C&C Mobile
iOS iPad & iPhone — free beta
TestFlight
C&C Mobile
Android Phone & tablet — Google Play
Google Play
C&C Mobile
Windows Desktop
Coming Soon
C&C Mobile
macOS Desktop
Coming Soon
C&C Mobile
Linux Desktop
Coming Soon

Desktop builds are not ready yet. Questions, or something broken? Get in touch — we read every message.

the story behind it

Command & Conquer landed in 1995, and Red Alert followed a year later. For a lot of us they were the first games where you had to think three moves ahead, and the first ones we played against a friend over a cable strung between two PCs.

C&C Mobile is a fan project, from the same family that built UM Classic. We’re not affiliated with Electronic Arts or Westwood Studios, and they haven’t endorsed this. We just wanted it to exist.

We check our work against the Tiberian Dawn and Red Alert source that EA released publicly under the GPL in 2020. That’s the only reason we can get the details right instead of guessing. Full credit and thanks to Westwood Studios, to everyone who built the originals, and to EA for opening the source.

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A free fan project — no ads, no accounts, no personal data. You bring your own game files.