A free fan tribute to the game that started it all — playable right now, no account needed
New Update — Nov 6, 2026
A Family Passion Project — Free Forever
The game is out now and free on iPad, iPhone, Android, Mac, Windows and Linux. There is no account to create and no waiting list — pick your device below and play today.
It started with a simple idea: what if my son could experience the same world that captivated me decades ago? Ultima Online wasn't just a game — it was where I learned to trade, to explore, to trust strangers, and to never leave the bank without armor. I wanted to share that with him.
So I started building. Late nights after the kids went to bed. Weekends between soccer games and homework. What began as a father-son project quickly grew — my brother wanted in, then our friends, then their kids. Suddenly this little passion project had a community of its own.
UM Classic is an original, from-scratch client for the classic sandbox RPG era — rebuilt from the ground up for modern tablets and desktops, and designed to work with a classic client you already own. No server subscriptions, no ads, no in-app purchases, and no internet connection required once you're set up — though you can hop online with friends any time. Everything runs on your device, and playing offline or online is entirely your call.
UM Classic is offline-first — the entire game lives on your device. But when you want company, the same game seamlessly connects online. Three ways to play, one game.
The newest part of the game is a world editor for building your own adventures and playing them with friends, a bit like being the dungeon master. Plan adventures with steps, clues and rewards, start from four ready-made examples, make your own legendary items, and set up countdowns and opening scenes. It's built into the game, so there's nothing extra to install. Grab any download below (version 1.1.40 or newer). It works on every device, but a tablet or computer gives you the most room.
The editor drops you into your world as your last character, so make one first with New Character.

On the character screen, tap Edit World. Name your copy of Britannia and tap Make World. The real Britannia stays as it is, you build on your own copy.


Tap Monsters, pick one or more creatures, choose how many and how far they roam, then tap the map where they should go. Use Move to adjust, then Done.

Tap Treasure, pick a chest, choose how rich the loot is, tap the map to place it, then Done. Townsfolk, Events and Quests work the same way.

Tap Play here on the bottom bar and you're in the game, standing where the map was centered. To get back to the editor, open Quick Commands, then Tools, then World Builder.

Pick your world on the character screen and host a private shard. Friends who join get your world sent to them automatically.
Handy to know: Undo on the bottom bar takes back the last thing you placed. Advanced opens the full staff tools if you want every setting.
This is the part I'd most like feedback on. Tap Report Bug in the bottom left corner of the editor and it sends me a screenshot of exactly what you're looking at, or tell me on Discord. What was confusing, what was missing, what you wished it could do.
New in 1.1.40: let the game repeat the boring parts for you. Macros are part of the game, drawn in its own style, and work the same on a tablet, phone or computer. Nothing to install and no scripts to write.


Tell me what you'd like a macro to do that it can't yet: Report Bug in the game, or on Discord.
Unlike the original Ultima Online, where expansion lands were isolated in separate facets, UM Classic stitches every era together into one continuous world. Britannia, the Lost Lands, Ilshenar, Malas, the Tokuno Islands, and Ter Mur are all connected by open ocean. Sail between them by boat, hop a moongate, or recall with a marked rune — every land is reachable from any other.
This has been a passion project for a while now, and it grows every week. Here's what's playable right now.
UM Classic is now in early beta — it's free, it's playable, and it gets better every week. Expect bugs! We're still polishing, but the game is very playable. Open the Quick Commands menu in game and pick Report Bug — it captures a screenshot and your location automatically, which helps us fix things fast.
The game is live and free on Android (Google Play), Mac (Mac App Store), Windows, and Linux. iOS is live too, as a free public TestFlight beta rather than an App Store listing — same build, one extra tap to install. No accounts, no catches — just download and play. Feel free to share with your friends — all are welcome!
Questions, or something broken? Get in touch — we read every message.
Ultima Online launched in 1997 and changed everything. It was the first true MMORPG — a living, breathing world where thousands of players built communities, ran shops, fought dragons, and made memories that lasted a lifetime. For many of us, it was more than a game. It was where we grew up.
UM Classic is our love letter to that world. It's not affiliated with EA, Broadsword, or Origin Systems — just a fan who wanted to share something magical with his family. Every pixel, every line of code, every late-night debugging session is fueled by nostalgia, love, and way too much pink lemonade.
We give full credit and gratitude to Richard Garriott, Origin Systems, and everyone who built the original Ultima Online. Without their vision, none of this would exist. ♥
Nov 6, 2026 · v1.1.40: macros, and a bigger World Builder
TLDR: macros are here. Record what you do or build one step by step, then run it with a tap. The World Builder now plans whole adventures with steps, clues and rewards, and you can make your own legendary items. This update also brings everything from 1.1.38 and 1.1.39. Thanks again to Randall, whose reports are behind the save fixes.
Windows, Linux and Mac downloads are on this page now, and iPhone and iPad testers have it through TestFlight. Android (Google Play) and the Mac App Store follow as soon as their reviews finish.
— Steven ⚔️