A free fan tribute to the game that started it all — playable right now, no account needed
New Update — Oct 12, 2026
A Family Passion Project — Free Forever
The game is out now and free on iPad, iPhone, Android, Mac, Windows and Linux. There is no account to create and no waiting list — pick your device below and play today.
It started with a simple idea: what if my son could experience the same world that captivated me decades ago? Ultima Online wasn't just a game — it was where I learned to trade, to explore, to trust strangers, and to never leave the bank without armor. I wanted to share that with him.
So I started building. Late nights after the kids went to bed. Weekends between soccer games and homework. What began as a father-son project quickly grew — my brother wanted in, then our friends, then their kids. Suddenly this little passion project had a community of its own.
UM Classic is an original, from-scratch client for the classic sandbox RPG era — rebuilt from the ground up for modern tablets and desktops, and designed to work with a classic client you already own. No server subscriptions, no ads, no in-app purchases, and no internet connection required once you're set up — though you can hop online with friends any time. Everything runs on your device, and playing offline or online is entirely your call.
UM Classic is offline-first — the entire game lives on your device. But when you want company, the same game seamlessly connects online. Three ways to play, one game.
Unlike the original Ultima Online, where expansion lands were isolated in separate facets, UM Classic stitches every era together into one continuous world. Britannia, the Lost Lands, Ilshenar, Malas, the Tokuno Islands, and Ter Mur are all connected by open ocean. Sail between them by boat, hop a moongate, or recall with a marked rune — every land is reachable from any other.
This has been a passion project for a while now, and it grows every week. Here's what's playable right now.
UM Classic is now in early beta — it's free, it's playable, and it gets better every week. Expect bugs! We're still polishing, but the game is very playable. Open the Quick Commands menu in game and pick Report Bug — it captures a screenshot and your location automatically, which helps us fix things fast.
The game is live and free on Android (Google Play), Mac (Mac App Store), Windows, and Linux. iOS is live too, as a free public TestFlight beta rather than an App Store listing — same build, one extra tap to install. No accounts, no catches — just download and play. Feel free to share with your friends — all are welcome!
Questions, or something broken? Get in touch — we read every message.
Ultima Online launched in 1997 and changed everything. It was the first true MMORPG — a living, breathing world where thousands of players built communities, ran shops, fought dragons, and made memories that lasted a lifetime. For many of us, it was more than a game. It was where we grew up.
UM Classic is our love letter to that world. It's not affiliated with EA, Broadsword, or Origin Systems — just a fan who wanted to share something magical with his family. Every pixel, every line of code, every late-night debugging session is fueled by nostalgia, love, and way too much pink lemonade.
We give full credit and gratitude to Richard Garriott, Origin Systems, and everyone who built the original Ultima Online. Without their vision, none of this would exist. ♥
Oct 12, 2026 · v1.1.26: placing furniture, tithing, and sharing your house
TLDR: drag something out of your pack and you see exactly where it will land. Thanks again to Randall, whose reports are behind most of this.
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, iPhone and iPad through TestFlight, and the Mac App Store after Apple’s review.
— Steven ⚔️
Oct 8, 2026 — v1.1.25: boarding your ship, house storage, and playing together
Most of this release came from Randall, who has been living on his boat and in his Tower and writing in every time something did not behave, and from Zap, who sent two reports from the same evening. Thank you both. The other half came from playing together: a player who joined a game late was missing half the world the others could see.
Bugs squashed
Also new since the last update here (v1.1.24)
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, iPhone and iPad through TestFlight, and the Mac App Store after Apple’s review.
— Steven ⚔️
Sep 28, 2026 — v1.1.7: the monsters everyone saw differently
Five reports came out of a single evening playing together over the network, and four of them turned out to be one fault wearing four different faces. When two people play in the same world, one device is meant to run the monsters and show everyone else the result. That handover was being set up once, at the moment the second player joined, and measured from the wrong player — so each of you quietly went on running your own private copy of every creature nearby. Walk a short distance and it stopped being set up at all.
Bugs squashed
Also in this release — these were fixed just after 1.1.6 went out and this is the first build carrying them.
Windows and Linux are ready to download now. Android is going out through Google Play, and iPhone and iPad through TestFlight. Mac still carries the previous release and will pick these up in the next build.
— Steven ⚔️
Sep 26, 2026 — v1.1.6: the dungeons, and the houses that forgot you
Two reports arrived within a day of each other. One was four words long — “dungeons dont seem to work” — and the other was “help, i am trap, can not move”. They turned out to be the same kind of problem seen from two directions, and chasing it down took most of a week and rebuilt a good deal of the world underground. The houses are the other half of this release, and that one is the more serious of the two.
Bugs squashed
Changed
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, and iPhone and iPad through TestFlight.
— Steven ⚔️
Sep 18, 2026 — v1.1.5: the forge that was not a forge
Randall wrote in: he could not smelt iron ore standing next to a forge, and had tried many times. He was standing next to one. The game held two separate lists of what counts as a forge, and smelting was reading the shorter one — the one without the large forges, which is the kind every town smithy has. Pulling that thread turned up three more things that were built and never connected to anything.
Bugs squashed
New
Changed
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, and iPhone and iPad through TestFlight.
— Steven ⚔️
Sep 18, 2026 — v1.1.4: put the thumbstick where you want it
A player wrote in asking whether the thumbstick could be moved for a left-handed grip. The honest answer was no, and the more interesting question was why it had to live in one corner at all. So it does not any more: you pick it up and put it wherever it suits you, and everything attached to it follows.
New
Bugs squashed
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, and iPhone and iPad through TestFlight.
— Steven ⚔️
Sep 16, 2026 — v1.1.3: ladders, and riders who never swung
A batch of sixteen reports, most of them from people who had been living with the problem long enough to describe it precisely.
Bugs squashed
Changed
— Steven ⚔️
Sep 15, 2026 — v1.1.2: one button for the thing you are doing
Most of this release came out of one question from a player who wanted to use a controller. Thinking about how you would play with two buttons instead of ten fingers turned out to be a good way to find everything that took too many taps. Then somebody asked for a "harvest" button, somebody else asked why their bag was always a heap, and a third person lost a house to a factory reset. Those three things are the release.
New
Housing
Bugs squashed
Changed
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, and iPhone and iPad through TestFlight.
— Steven ⚔️
Sep 11, 2026 — v1.0.109: the rescue that made it worse
A player got dropped somewhere he could not walk back from, and did the sensible thing: he used the command built for exactly that. Nothing happened. He filed the same report sixty-five times, which is a fair measure of how that felt. He was right, and the cause was worse than a rescue that simply failed — the rescue was sending people to a spot that is not on the map at all. Chasing it turned up a house that had been swallowed by a mountain, and a fishing pole nobody could pick up.
Bugs squashed
Changed
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, and iPhone and iPad through TestFlight.
— Steven ⚔️
Sep 10, 2026 — v1.0.100 to v1.0.102: power scrolls that stayed spent, and houses that work
A player wrote in to say his Meditation kept sliding back to 100. He was right, and it was worse than it looked: the game had been saving the correct number all along and throwing it away on the way back in, then writing the smaller one over the good save. Chasing that turned up a house deed that built a boat, and treasure maps that had never really worked at all.
Bugs squashed
Changed
Added later the same day
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, and iPhone and iPad through TestFlight.
— Steven ⚔️
Sep 7, 2026 — v1.0.99: the shopkeepers who were never there
A player mentioned the house deed seller looked to be missing. He was right, and checking properly turned up five more trades that had never existed anywhere in Britannia. Then a new player wrote in, and it got worse: on a phone or tablet you could not finish making a character at all.
New
Bugs squashed
This one also carries the fixes from 1.0.98, which went out quietly last week: players were being thrown out of sunken dungeons every couple of seconds, and a number of dungeon teleporters were dropping people in the wrong place or in the water.
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, iPhone and iPad through TestFlight, and the Mac App Store as well. The shopkeepers do not need the update — they arrive on their own the next time you open the game.
— Steven ⚔️
Sep 3, 2026 — v1.0.96: the mountains push back
A player wrote in to say he was running around on top of a mountain. He was right, and it turned out almost none of the rock in Britannia had ever been solid.
Bugs squashed
Windows, Linux and Mac are ready to download now. Android is going out through Google Play, iPhone and iPad through TestFlight, and this time the Mac App Store as well.
— Steven ⚔️
Sep 1, 2026 — v1.0.91: see how many others are playing
Playing alone and playing alongside two hundred people look exactly the same from the outside. This one makes the difference visible.
Bugs squashed
Windows, Linux and Mac are ready to download now; Android is going out through Google Play, and iPhone and iPad through TestFlight.
— Steven ⚔️
Aug 31, 2026 — v1.0.88: your characters can travel
You asked for this one. Play on the tablet in the evening, the phone at lunch, and have it be the same character.
Bugs squashed
Windows, Linux, Android and iPhone/iPad have this build. Mac follows shortly.
— Steven ⚔️
Aug 29, 2026 — v1.0.75: the game keeps itself up to date now
This one is mostly about a promise the game has been quietly failing to keep.
Windows, Linux, Mac, Android and iPhone/iPad all have this build.
— Steven ⚔️
Aug 26, 2026 — v1.0.67: undoing something I should not have changed
A short one, and an apology in the form of a fix.
Windows, Linux and iPhone/iPad have this build. The Mac App Store version catches up next week.
— Steven ⚔️
Aug 26, 2026 — v1.0.66: Android updates that actually arrive
Android only this time, and all of it is about one thing: getting updates to you at all.
Windows, Linux and iPhone/iPad get this build too. The Mac App Store version is unchanged for now — it went out yesterday and will catch up next week.
— Steven ⚔️
Aug 25, 2026 — v1.0.65: the skills window was fighting you
Mostly one window, which turned out to be working against you in three different ways at once. Two of these arrived from the same player in the same evening.
Quick Commands → Report Bug attaches a screenshot, your location and now your version automatically. Two of the four fixes above came from one player pressing it twice in an evening.
— Steven ⚔️
Aug 24, 2026 — v1.0.63: your pack was full of nothing
One fix, but it had been quietly ruining inventories for a long time and nobody could quite put a finger on it.
Worth admitting: this is the third time this exact fault has been fixed. Twice before it was patched precisely where it was reported — first gold, then reagents. This time every purchasable item in the game was checked against what it is supposed to weigh, and sixty-nine of them were wrong. Same mistake as the crafting run a few days ago: fixing what was named instead of the whole category.
Quick Commands → Report Bug attaches a screenshot and your location automatically. Three releases this week came out of that button.
— Steven ⚔️
Aug 23, 2026 — v1.0.61: the spellbook, and a player trapped underground
Six more, all from reports sent in this week. Android, Windows, Linux and Mac are live now; iPhone and iPad are going out through TestFlight.
One ask. Two of this week's eight reports were things already fixed weeks ago — the crafting ones, from someone still on 1.0.56. If your game hasn't updated itself, please give it a nudge. Reports now carry the version, so we can tell straight away whether something is new or just hasn't reached you yet.
Quick Commands → Report Bug attaches a screenshot and your location automatically. Every single fix above came from one.
— Steven ⚔️
Aug 21, 2026 — v1.0.60: the whole crafting category, finally
Seven from your reports, plus five buttons that turned out to be connected to nothing at all.
— Steven ⚔️
Aug 20, 2026 — v1.0.58: shipped, on every platform
Everything promised in the last update is now live, plus three things that turned out never to have been finished at all. iPhone, iPad, Android, Mac, Windows and Linux.
The pattern in this one is worth admitting to. Three of those five weren't broken code — they were features that were never wired up, while the in-game guide confidently told players how to use them. Nobody was doing anything wrong; one player reported the same thing nine times, reasonably assuming he'd misunderstood. The guide now tells you exactly which item to double-click for all three, because "how do you..." turned out to be half the question.
Quick Commands → Report Bug attaches a screenshot and your location automatically. It keeps finding things we'd never have found ourselves.
— Steven ⚔️
Aug 18, 2026 — two weeks of your bug reports
Twenty reports came in from thirteen of you over the last two weeks. Nineteen are fixed. Rather than a changelog, here is the whole list and exactly where each one stands — including the one I still can't work out.
Already live — v1.0.56, on iPhone, iPad, Android, Mac, Windows and Linux.
Fixed this week, going out in the next build.
Still open — one. A "stuck on tower" report I haven't been able to explain: I checked the map data at that exact spot and every direction is walkable stone. If that was you, or it happens again, any extra detail would help a lot. (Grimm Ravenclaw)
Nearly every fix above exists because somebody stopped playing for a minute to file a report. Quick Commands → Report Bug attaches a screenshot and your location automatically. Please keep going.
— Steven ⚔️
Aug 12, 2026 — v1.0.55: five reports, five fixes
Everything below came from someone hitting a problem and taking the time to report it. Thank you.
And the part that matters longer term. Chasing that castle turned up something worse: map corrections lived inside the ~1GB game data, and iPad and Mac installs only download that data once and never refresh it. Any future map fix would have reached those players never — blocked doors, bad tiles, terrain problems, silently stuck forever. That's now fixed as a category: map corrections travel as world data in a normal update, so a blocked door gets fixed for everyone, on every platform, without re-downloading the game.
If you've been using Quick Commands → Report Bug, please keep going. Five reports, five fixes, and one of them exposed a problem we'd have taken months to find on our own.
— Steven ⚔️
Aug 8, 2026 — v1.0.50: this one is yours
Almost everything in this release came from a player. Someone hit a bug and took the time to report it, or sat down and wrote out an idea. That is the entire changelog below. Thank you — genuinely.
Bugs you found:
Ideas you sent:
One more small thing: bug reports now record which build they came from, which makes them far easier to chase down. If you've been using the Report Bug tool in Quick Commands — please keep going. It's working.
— Steven ⚔️
Aug 5, 2026 — All four platforms are live
Big one. As of this week you can play UM Classic on every platform we set out to support.
About iOS, honestly: the Mac version went through Apple's review without much trouble. The iOS version did not. It came back over and over, and the last round wasn't about wording or icons — it was a judgement that the app is too close to an existing game. That's not something you argue your way out of, so I stopped trying and went the TestFlight route instead. It's free, it's the same game, and it works. Beta builds do expire every 90 days, so you'll reinstall from the same link now and then.
Also fixed in v1.0.45:
Still rough in places — that's the honest state of it. If something breaks or looks wrong, please open Quick Commands in game and pick Report Bug rather than just closing it. It grabs the details automatically and it's far more useful than “it crashed.” I read all of them.
Thanks for playing, testing, and hollering when something is off. It genuinely makes the game better.
— Steven ⚔️
Jul 6, 2026 — A better welcome for new adventurers
Hey everyone, a quick one this week. This update is all about first impressions, because a certain young tester asked, loudly and more than once, “where was our guide?” Fair question. Fixed!
What’s new in v1.0.37:
The update (v1.0.37) is rolling out now: Google Play today, the Mac App Store as soon as Apple approves the update, and the Windows and Linux downloads below are already fresh. iOS is still in App Store review. Everything remains crossed.
Thanks as always for playing, testing, and hollering when something is off. It genuinely makes the game better.
— Steven ⚔️
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